SFH 500

500 in-game picture.

Cost: {{{Cost}}}
Slot: Primary
Type: Magnum
Soldier: Medic
Extra effects: None
Damage: 80
Accuracy: 80%
Range: 42 ft
Fire Rate: 2 rps
Ammo: 6x4

SFH2 .500

500 in-game picture.

Cost: Varies
Slot: Primary
Type: Magnums
Soldier: General
Extra effects: Dual Weapons

+10% Critical Chance

Damage: Medium-high
Accuracy: Medium-high
Range: Low
Fire Rate: Medium-low
Ammo: 10x3

The 500 and .500s are weapons in both Strike Force Heroes.


Strike Force Heroes

The 500 is the final weapon unlocked for the Medic. It is a white Magnum, and is unlocked at level 32.

The 500 is slow, but more than makes up for it with its damage and accuracy. Use it for killing off weakened opponents.

Strike Force Heroes 2

It is now a dual-weapon that is used by the General. It has the highest damage among the dual-revolvers, and very good accuracy, but has among the worst rate of fire. It is used by West, who has them equiped with Silencers. They are also used by the General Globex Leader in the final campaign mission of Strike Force Heroes 2, alongside a Katana.


It's best to combine this weapon (in both games) with a fast firing secondary weapon as a backup, given this weapon is on the slow side.



  • It bears a resemblance to the Magnum in Raze 2, though with a sloped barrel.
  • In real life, it's full name is the Smith & Wesson Model 500 which fires a .500 S&W Magnum and is one of the most powerful handguns in the world.
    • In comparison to the Smith and Wesson Model 500, the gun in SFH has 6 rounds. The gun in real life only holds 5 rounds. This was corrected in SFH2, where the dual .500s has five rounds each.