Attachments are additional gear in Strike Force Heroes 2, that are used to increase primary Weapons' performance. Some attachments only improve weapons, while others can both increase and decrease the weapon' stats as well.
Strike Force Heroes 2[]
Check carefully what weapons are intended, as there are many attachments that looks identical, but intended for a different weapon, apart that are very expensive (costing between 10,000-$15,000 in level 50, depending of the status).
Name | Advantages | Disadvantages | SMG | Mn | Sg | AR | SR | MG | GL | RL | E |
---|---|---|---|---|---|---|---|---|---|---|---|
ACOG | + Accuracy | Normal vision range | - | - | - | - | X | - | - | - | - |
HAMR |
+ Vision Range |
None | - | - | - | X | - | X | - | - | - |
Thermal | + Crit chance | - Accuracy | - | - | - | - | X | - | - | - | - |
Red Dot | + Accuracy | None | X | - | - | - | - | X | - | - | - |
Laser Sight | + Critical and headshot damage | None | - | X | - | X | X | - | - | - | - |
Grip | - Weapon Recoil | None | X | - | - | - | - | X | - | - | - |
Heartbeat Sensor | Detect enemies on radar | + Recoil | - | - | X | X | X | X | X | X | - |
Silencer | + Range | - Damage | X | X | - | - | - | - | - | - | - |
Loudener | + Damage | - Range | - | - | X | X | - | - | - | - | - |
Long Barrel | + Range | None | - | - | X | - | - | - | - | - | - |
Hair Trigger | + Fire Rate | None | - | X | X | - | - | - | - | - | - |
Extended Mags | + Clip ammo | None | X | - | X | X | X | X | - | - | - |
Flux Capacitor | + Crit chance | - Damage | - | - | - | - | - | - | X | X | - |
Target Locater | + Damage | - Explosive radius | - | - | - | - | - | - | - | X | - |
Fuel Injector | + Damage | + Ammo consumption | - | - | - | - | - | - | - | - | X |
Power Converter | - Ammo consumption | - Damage | - | - | - | - | - | - | - | - | X |
Deflection Plate | Reduce Damage | None | - | - | - | - | - | - | - | - | X |
Hallow Points | + Damage to flesh | - Damage to armor | - | X | - | X | X | X | - | - | - |
FMJ Rounds | + Damage to armor | - Damage to flesh | - | X | - | X | X | X | - | - | - |
Anti-Personnel | + Damage to flesh | - Damage to armor | - | - | - | - | - | - | - | X | - |
Anti-Tank | + Damage to armor | - Damage to flesh | - | - | - | - | - | - | - | X | - |
Incendiary Rounds | Set target on fire | - Damage | X | - | X | - | - | - | X | - | - |
Nitrogen Rounds | Reduce target's fire rate | - Damage | X | X | - | - | - | - | X | - | - |
EMP Rounds | Reduce target's damage | - Damage | X | X | - | - | - | - | X | - | - |
Corrosive Rounds | Cover target in acid | - Damage | X | - | - | - | - | - | X | - | - |
'Concussive 'Rounds[1] |
Rounds deal 50% splash damage | None | X | X | X | X | X | X | - | - | - |
References[]
- ↑ Comes pre-installed in Perfect Weapons. Unavailable as an attachment.