This is a strategy page.
This page contains strategies. And may be more strategic than factual.

This is some strategic loadout ideas for the Engineer of Strike Force Heroes 2. it is based largely on opinion, and these suggestions may or may not fit your play style or player level.

Default loadout Edit

The weapons that are pre-bought when you start playing the game.

Primary: M4A1 - This is a balanced AR, meaning that it is designed to be about average in all of its stats.

Secondary: USP - A single-fire handgun that has slightly below average performance.

Long range loadout Edit

This is about as long range as the engineer gets!

Primary: ARX 160 - This single-fire AR has good accuracy, damage and capacity, but lacks ROF.

Secondary: Katana - If the enemy gets to close, chop his head off. But remember to click ON your opponent.

Skill: Efficiency - Killstreaks require one less kill.

Killstreak: Battle turret, or Rocket sentry - Better at long range than the Drone or Tesla coil. With your Efficiency skill and a good trigger finger, you should be able to place a few of these in a single match.

Crowd control Edit

This class is all about sustained ROF.

Primary: QBZ 95 - A good AR, with evenly spread stats.

Secondary: MP9 - As close as a secondary can get to an AR. when out of ammo in a fight, switch to this.

Skill: Iron grip - With this, -you can focus on shooting, without worrying about crouching.

Killstreak: Combat drone - Shoots for you

Close-quarters combat Edit

This class should be able to overpower anything that isn't a shotgun at close-range.

Primary: Patriot - Huge DPS and decent range, should mow down enemies.

Secondary: P99 - High accuracy and range, for when the Patriot cannot reach the enemy.

Skill: Repair Bots - Helps to regain health quickly before your nest battle.

Killstreak: Tesla Coil - Drop it to deal extra damage, or prevent enemies from pursuing you/grabbing medkits.

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