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RCP 90

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RCP 90
RCP 90 Game Stats

RCP 90 in-game picture.

Cost: {{{Cost}}}
Slot: Secondary
Type: SMG
Soldier: All
Extra effects: None
Damage: 18
Accuracy: 50%
Range: 25 ft
Fire Rate: 7 rps
Ammo: 50x4

For the weapon in SFH 2, see P90.

The RCP 90 is an SMG available to all classes as a secondary weapon.


The RCP 90 and the AKS 74 have the highest base damage of any of the SMGs. Their other statistics either favor towards accuracy and range (AKS) or ammunition count and fire rate (RCP). The RCP is useful for blasting a path through enemy defenses in Capture the Flag and it is a good choice if you want a fast-firing secondary weapon.



As SMGs are balanced, the RCP 90 becomes more balanced when used by the medic.


Used by the Assassin, this weapon will cover the Assassin's lack of ammo well. The assassin's improved critical chance allows the RCP 90 to frequently deal increased damage. The assassin greater aim increases the accuracy as well.


Being similar to Machine Guns leads it to be a good backup weapon. Its statistics come close to the First Blood, with less fire-rate by 3 and less range by 1, but more damage by 1.


Due to the tank's low ammo, range and slow reload speed with shotguns, this can be used several times in dire situations while reloading your primary weapon. The RCP 90 can be used many times before having to reload.


Trivia Edit

  • This weapon shares the same name of the Custom P90 in Strike Force Heroes 3.
    • Both of them take their name from the RCP 90 of Goldeneye 007 for the Nintendo 64.


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