Equipment is a new feature in Strike Force Heroes 3. Each hero automatically has one trait equipped on them that cannot be removed. Some traits can be added on using equipment. This list has both of them.

There are 3 types: Offensive, Defensive and Utility and Trait. They also have different colors depending on what they effect.

10% EXP per kill 10% EXP per kill.
Name Effect Type
Adrenaline Fatal attacks will reduce you to 1 health instead. Defensive
Chameleon Stealthed while not firing or near enemies. Trait
Charismatic Killstreaks are earned 20% quicker Utility
Confidence +10% damage dealt and received Offensive
Credit Card +15% gold per kill Utility
Crouch Master Accuracy is increased more when crouching Offensive
Deflective Armor 8% chance ot defelct enemy bullets (you still take damage) Trait
Diazepam Accuracy not reduced by firing Offensive
Drop Pod 2 second faster respawn Utility
E.M. Shield -7% damage from all sources Defensive
Energized Gets tired 30% slower after battles Utility
Explosive Temper Gain 25% rate of fire while under 40% hp. Trait
Extreme Focus The first shot after 1.5 seconds of not firing will do 30% more damage Offensive
Fire Hat 25% less damage taken form fire and poison Defensive
Gun Play Killing an enemy instantly reloads your other weapon Trait
Hard Hat -15% headshot damage Defensive
Head Set Killstreaks not lost on death, but take 50% longer to earn Utility
Healthy Always slightly healing over time Defensive
Iron Will Take less damage, up to 20% when your health is low Offensive
Life Support Fatal attacks reduce you to 1 health Defensive
Long Lasting +20% killstreak duration Utility
Lucky 5% chance to completely ignore damage Defensive
Matrix Dodge 7% chance to dodge any projectile attack Trait
Nanomachines Three times faster regeneration when health is low Defensive
Novice Badge +10 gold per kill Utility
Optic Camo Invisible to enemies until you are close to them Utility
Pride -40% self damage Defensive
Quick Learner +10% EXP Gain on kill Utility
Rage Increased damage, up to 10% when health is low Offensive
Resistant Highest resistance to status effects. (fire/poison/etc) Defensive
Resourceful Health/Ammo pick-ups give 40% more of their respective quantity Utility
Scavenger Kills give 10% of ammo supply back Utility
Silent Enemies won't spot you untill you are closer. Utility
Spotter You attacks will tag enemies, attracting your allies to target them Utility
Steady Aim Accuracy is not reduced by moving and jumping


Status Proof Status effect expire 2x qicker Trait
Tactical Ammo +25 Rate of Fire after reloading Offensive
Targeting CPU +10% damage to enemies not targeting you Offensive
Tripod Accuracy is increased more while crouching Defensive
Vital Bomb Explode on death, damaging enemies. Trait

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